Reflection of the sentences to conceptual art

These sentences are sort of some philosophy sentences and discussed about art from philosophy or more profound level. They remind me some basic question such as “what is the art?” “Art for whom?”.

Actually, it is kind of abstract, like a conversion inside artist themselves. Although these sentences are ideas for conceptual art, but I think it is also can be put in a more wild art world. In general, art always start from a concept whatever its final form.

I choose some quotes which inspired me and impressed me a lot. I written comments of my personal understanding below these.

-“A work of art may be understood as a conductor from the artist’s mind to the viewer’s. But it may never reach the viewer, or it may never leave the artist’s mind.”

Audiences can understand by their own experience, but they can go inside artists’ mind. The artwork in artist’s mind will be the unique one.

-Since no form is intrinsically superior to another, the artist may use any form, from an expression of words (written or spoken) to physical reality, equally.

If words are used, and they proceed from ideas about art, then they are art and not literature; numbers are not mathematics.

This is why Duchamp always used found objects as a carrier and media to convey his thinking.

Sometimes artwork is defined just because they are putted in a specific context. Sometimes, in some extent, some common objects which be putted in a special environment are looks wired and funny, provoking thinking of people. For example, in my apartment, a honey is be wrapped, because it is used to lure cockroaches not for eating. We put it in a dark corner in cabinet,as if it is a bottle of dangerous poison not sweet honey.


-Perception is subjective.

Wittgenstein said that anyone’s experience is not engraved, everyone in the world is not the same.

-Once the idea of the piece is established in the artist’s mind and the final form is decided, the process is carried out blindly.

Creative processing is a complicated experience like adventure,  even the artist cannot imagine. In my opinion, the creative process is the art itself. In the processing of creation, there would be some unbelievable things happen.

-These sentences comment on art, but are not art.

It is a too “DADA” sentence. Art is like sort of a trick, kind of cynicism. Art is not a game with literal meaning. It based on human’s experience and the nature which is the fun and sustained artistic point.


Reading 2 (Shanken): Kraftwerk’s Original 3-D Animator, Rebecca Allen


Rebecca Allen is an international artist inspired by a variety of media to create work from 3-D computer graphics, animation, music videos, video games, performance works, artificial life systems, multisensory interfaces, interactive installations, virtual and mixed reality.( One of her important achievement is she designed the original 3-D characters in animation and music video for avant-garde German band Kraftwerk.

Allen’s work is acknowledged for its unique aesthetic from both fine art institutions and popular culture venues. She is the pioneer of computer art, she work connect with electronic music culture and collapse the boundary between art, pop culture and entertainment event. Her work not only had exhibited in museum and art galleries internationally, but also was seen by millions on mass media such as television channels MTV and so on, “gaining substantial recognition with both artistic and popular audiences.”(89. Art and Electronic Media)

Her work “Musique Non-Stop” created in 1986 is notable. When Kraftwerk needed a video to match its electronic music nearly three decades ago, the band

turned to Rebecca Allen. Allen was the creative genius at the helm for 1986′s “Musique Non Stop,” one of the earliest examples of rendered 3-D graphics in a music video. Rebecca Allen used state-of-the-art facial animation software developed by the Institute of Technology in New York. The slow rate of the album’s progress, combined with rapid changes in software animation, meant that Allen had to archive the animation. In 1986, she travel to New York to edit the images to the final version of “Musique Non-Stop”.

Book Recommendation


Context Providers explores the ways in which digital art and culture are challenging and changing the creative process and our ways of constructing meaning. The authors introduce the concept of artists as context providers—people who establish networks of information in a highly collaborative creative process, blurring boundaries between disciplines. Technological change has affected the function of art, the role of the artist, and the way artistic productions are shared, creating a need for flexible information filters as a framework for establishing meaning and identity. Context Providers considers the work of media artists today who are directly engaging the scientific community through collaboration, active dialogue, and creative work that challenges the scientific.

Phatt-B Panel Discussion

Phatt-B Panel Discussion

On Saturday, I attended two panel discussions of Phatt-B digital art festival in Pratt-DDA. The first one was presented by Jennifer and Kevin McCoy(New York based artists), Megan Heuer (a New York based Art Critic), and Laura Blereau (director of Bifrorms Gallery), and they mainly talked about the boundary between mainstream electronic art marginal electronic art.

They discussed the topic about how to define the “new media art” and “digital media” from their different standpoints as an  artist, curator and a critic with history background. It was an interesting and provocative discussion. From Laura, as a curator of Bitforms, she said “exhibition is like a conversion between art and technology”, and the “gallery always works as a practical venue” used for artists and art experiment. Actually, gallery is also a commercial organization and they should figure out how to keep and sell the artwork to collectors, so Laura mentioned digital artists sometimes sell their customized software to her  gallery. In the future, maybe one work will be presented in different formats, such as video, interactive installation or some other form still to come. Maybe they will only be able to be kept in documentations and archives.

Kevin McCoy, as a digital artist, had a very different viewpoint. His work has been active in digital art field from 2001 to the present. He said artist always pursue the artistic meaning behind their work and continue to explore more new tools and technology, especially digital artists. But the most important concern of artists is “what’s next?” ”What you will do next?”. As the artwork has a kind of continuity, it always represents its‘ artists’ experience and is a part of contemporary society’s history.

The Second panel was more inspiring to me. The four panelists came from four different universities and collages, they talked about Augmented Reality(AR). They all simultaneously focused on the social media and the smartphone. Smartphone as an important tool in our daily life and is used for multiple (a myriad of) functions. Through our phone, we can transform our identity in social media; we view and record our surrounding and sometimes we immerse ourself in virtual space through our smart. This topic remind me an artwork called ALTER BAHNHOF VIDEO WALK(2012) by JANET CARDIFF & GEORGE BURES MILLER. They used a smartphone to make a fake landscape and connect it with reality, which combined to represent a virtual space, event and some mystery stories. In my opinion, It is very new concept and a unique idea to convey the influence of smartphone and the augmented reality.

Two wonderful performance related to Digital/Visual Art In NYC


September 28 – 30 at 8:00pm
October 2 – 4 at 8:00pm


Massive Attack are an English musical group from Bristol consisting of Robert “3D” Del Naja and Grant “Daddy G” Marshall, formed in 1988. The duo are considered to be progenitors of the trip hop genre. Their debut album Blue Lines was released in 1991, with the single “Unfinished Sympathy” reaching the charts and later being voted the 10th greatest song of all time in a poll by The Guardian. 1998’s Mezzanine, containing “Teardrop“, and 2003’s 100th Window charted in the UK at number 1. Both Blue Lines and Mezzanine feature in Rolling Stones list of the 500 Greatest Albums of All Time.[2][3]

The group has won numerous music awards throughout their career, including a Brit Award—winning Best British Dance Act, two MTV Europe Music Awards, and two Q Awards.[4][5] They have released 5 studio albums that have sold over 11 million copies worldwide.

Sunday, October 6, 2013, 8:00–11:00 p.m.


PopRally invites you to the premiere U.S. performance of cyclo., the collaborative project of artist/composers Ryoji Ikeda and Carsten Nicolai. Since their collaboration began in 1999, cyclo.’s work—live performances, CDs, books, and ongoing research—has focused on their shared interest in the visualization of sound. In conjunction with MoMA’s first major exhibition of sound art,Soundings: A Contemporary Score, in which Nicolai is a featured artist, the duo will stage a performance entitled In a multisensory and immersive concert experience, cyclo. will perform against a backdrop of vibrant, ever-shifting visuals generated through real-time sound analysis.

Guests will enjoy a cocktail reception, and exclusive access toSoundings: A Contemporary Score, after Museum hours

Doors open at 8:00 p.m., performance starts at 9:00 p.m.

Special thanks to Sud de France wines: Jaja de Jau, Gilles Louvet Vineyards and Gerard Bertrand. Beer for this event has been provided by Brooklyn Brewery.

In conjunction with the exhibition Soundings: A Contemporary Score

Research Topic about Digital Art

First Version:

Q1:How to define/categorize the different forms of digital art work(through material,interactivity or time-based…)?

So far, How many types of digital art work appear in museum/gallery context?(video, installation, interactive, performance(VJING/real-time)……)

Q2:Digital art as a discipline is more incline to Fine Art or Applied Art?